Escape from Addingham Hall


Product Description

Escape from Addingham Hall - An Escape Room Activity


This is a fantastic new Escape Room. Aimed at Years 6 and 7, but could also be used with other year groups. Ideal for use at any time in your teaching, or as an end of term activity. This would also be a useful activity in a Maths Day or Year 6 transition day.

Each of the Six Rooms in Addingham Hall contains a maths problem/puzzle.

The skills required to solve the problems are:
Room 1: Finding and adding Prime Numbers under 100.
Room 2: Adding 100 numbers under 100 (looking for patterns).
Room 3: Addition.
Room 4: Completing Magic Square.
Room 5: Solving a number problem.
Room 6: Calculating the Mean Average.

You are provided with the following three files:
A Powerpoint Show which pupils use throughout the activity.
A Teacher Powerpoint to introduce the activity, and go through all the answers at the end.
A PDF containing instructions, fill in sheets for pupils (should you choose to use these), and full answers.

This is a full lesson which your students will enjoy.

Product Code: EscapeAH